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 Post subject: Bugs with Mountain Strenght
PostPosted: Wed Mar 10, 2010 10:41 am 
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Answer: I play already
Since no debug was added for MS I post at least one old bug here that was reported already but is not fixed yet! Mountain Strenghts CANCELS the population penalty for recruiting if it is casted by reds! That is very imbalanced and was reported long ago already.

Is it possible that it is fixed now at least? Thanks!

09:30:35 ‹Aevarex› which should be the max pop penalty for recruited units¿
09:31:58 ‹Aevarex› I'm wondering because I have 3,2 mil with 3400 houses
10/03/2010 09:34:08 ‹Aevarex› weird, I used a flute and my pop dropped 200k :P
9:34:14 ‹Grimwood› Is the MS bug still not solved?
10/03/2010 09:34:26 ‹King Felix› hehe seems so
10/03/2010 09:34:29 ‹Aevarex› dunno, which is the bug
10/03/2010 09:34:56 ‹Grimwood› casted MS for a red cancels the pop penalty for recruiters
10/03/2010 09:35:06 ‹Grimwood› I think it was reported several times already


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Wed Mar 10, 2010 11:27 am 
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that has been so always, and is intended

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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Wed Mar 10, 2010 11:59 am 
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Are you sure? As far as I know the only population-intention of MS is the fact that your MAX pop is increased (Extra houses)! Not that it cancels any pop penalty for recruiting for reds (Way too overpowered)!

Don´t you mix something up there?

Just an example:
Me as blue recruits 500k archers and lose 250k max pop!
Aev as red has 1.3 million recruits and has this:

10:58:05 ‹Aevarex› well, I still have max pop! (Deleted out the numbers!)
10/03/2010 10:58:14 ‹Aevarex› and 1,3 mil. recruited units ;)
10/03/2010 10:58:16 ‹King Felix› haha
10/03/2010 10:58:23 ‹King Felix› so yes, it's a bug :-)
10/03/2010 10:58:31 ‹Aevarex› its my awesomeness
10/03/2010 10:58:33 ‹Aevarex› ;)
10/03/2010 10:59:17 ‹Aevarex› I think I'll get some archers too ;)

Don´t tell me THAT is a feature! :)


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Thu Mar 11, 2010 10:02 am 
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Bump! :)


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Thu Mar 11, 2010 1:58 pm 
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In the case it's a bug, can you wait a couple of days before fixing it? Tranks in advance :P

And I don't have max pop anyway, I'm lacking 200k or so :lol:


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Fri Mar 12, 2010 10:13 am 
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Your statement shows clearly that it should be fixed asap!


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Mon Mar 15, 2010 10:14 am 
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No more comments? One mage is obviously abusing that bug...a lil bit frustrating for some others!


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Mon Mar 15, 2010 1:13 pm 
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Another fact that shows it is a bug: When MS is not activated (after log out) said mage has 1.7 million max pop! If he activates it by using a turn it pops to 3.2 million!

So...MS was never meant the way that it cancels the recruitment population penalty. Correct me if I am wrong, Zeb! :) It gives extra houses, nothing more!


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Mon Mar 15, 2010 2:41 pm 
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You're just jealous Grim. And it totally ruins your case for Swamp being the strongest colour! :lol:


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 Post subject: Re: Bugs with Mountain Strenght
PostPosted: Mon Mar 15, 2010 5:32 pm 
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If a "bug" is reported and Zeb dont fix it, it's not a bug, it's a feature, just like when you could meditate with POD on :P

/me runs

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